1
0

Enchanted books generate in MineShafts chests

This commit is contained in:
STRWarrior
2014-10-15 14:08:45 +02:00
parent 7f8118e0cb
commit e3aa6e4857
5 changed files with 30 additions and 6 deletions

View File

@@ -637,7 +637,20 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
int Rnd = (Noise.IntNoise1DInt(i) / 7);
int LootRnd = Rnd % TotalProbab;
Rnd >>= 8;
cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment
cItem CurrentLoot = cItem(E_ITEM_ENCHANTED_BOOK, 1, 0);
// Choose the enchantments
cWeightedEnchantments Enchantments;
cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7);
int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
for (int I = 0; I <= NumEnchantments; I++)
{
cEnchantments Enchantment = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Seed);
CurrentLoot.m_Enchantments.AddFromString(Enchantment.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment);
}
for (size_t j = 0; j < a_CountLootProbabs; j++)
{
LootRnd -= a_LootProbabs[i].m_Weight;