Plugin messages are received and handed to plugins.
Note that MCS doesn't currently handle any channel registrations, this will come later on.
This commit is contained in:
@@ -178,6 +178,7 @@ public:
|
||||
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
|
||||
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
|
||||
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
|
||||
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
|
||||
void HandleRespawn (void);
|
||||
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
|
||||
void HandleSlotSelected (short a_SlotNum);
|
||||
|
||||
Reference in New Issue
Block a user