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Double chests are now working, and with sound. (FS #69)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@993 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-20 21:53:09 +00:00
parent 3ac98f3f26
commit e30bec4fd6
7 changed files with 126 additions and 123 deletions

View File

@@ -22,10 +22,8 @@ class cRoot;
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
, m_TopChest( false )
, m_JoinedChest( NULL )
cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
SetBlockEntity(this); // cBlockEntityWindowOwner
@@ -37,51 +35,45 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
cChestEntity::~cChestEntity()
{
if( GetWindow() )
cWindow * Window = GetWindow();
if (Window != NULL)
{
GetWindow()->OwnerDestroyed();
Window->OwnerDestroyed();
}
if( m_Content )
{
delete [] m_Content;
}
delete [] m_Content;
}
void cChestEntity::Destroy()
void cChestEntity::Destroy(void)
{
// Drop items
cItems Pickups;
for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
{
if( !m_Content[i].IsEmpty() )
if (!m_Content[i].IsEmpty())
{
Pickups.push_back(m_Content[i]);
m_Content[i].Empty();
}
}
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
if (m_JoinedChest)
{
m_JoinedChest->RemoveJoinedChest(this);
}
}
const cItem * cChestEntity::GetSlot( int a_Slot ) const
const cItem * cChestEntity::GetSlot(int a_Slot) const
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
{
return &m_Content[ a_Slot ];
return &m_Content[a_Slot];
}
return 0;
return NULL;
}
@@ -112,7 +104,7 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@@ -120,7 +112,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson( *itr );
@@ -134,7 +126,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
void cChestEntity::SaveToJson( Json::Value& a_Value )
void cChestEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
@@ -142,12 +134,15 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
Json::Value AllSlots;
for(unsigned int i = 0; i < NumSlots; i++)
for (unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
const cItem * Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
const cItem * Item = GetSlot(i);
if (Item != NULL)
{
Item->GetJson(Slot);
}
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
@@ -172,7 +167,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
{
OpenWindow(new cChestWindow(m_PosX, m_PosY, m_PosZ, this));
OpenNewWindow();
}
if (GetWindow())
{
@@ -196,28 +191,51 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
cItem * cChestEntity::GetContents(bool a_OnlyThis)
void cChestEntity::OpenNewWindow(void)
{
if (m_JoinedChest && !a_OnlyThis)
// Callback for opening together with neighbor chest:
class cOpenDouble :
public cChestCallback
{
// TODO: "Combined" memory leaks here
cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
cChestEntity * m_ThisChest;
public:
cOpenDouble(cChestEntity * a_ThisChest) :
m_ThisChest(a_ThisChest)
{
int index = i % (c_ChestHeight * c_ChestWidth);
if (i < c_ChestHeight * c_ChestWidth)
Combined[index] = first[index];
else
Combined[index] = second[index];
}
return Combined;
}
else
virtual bool Item(cChestEntity * a_Chest) override
{
// The primary chest should eb the one with lesser X or Z coord:
cChestEntity * Primary = a_Chest;
cChestEntity * Secondary = m_ThisChest;
if (
(Primary->GetPosX() > Secondary->GetPosX()) ||
(Primary->GetPosZ() > Secondary->GetPosZ())
)
{
std::swap(Primary, Secondary);
}
m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
return false;
}
} ;
// Scan neighbors for adjacent chests:
cOpenDouble OpenDbl(this);
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
)
{
return m_Content;
// The double-chest window has been opened in the callback
return;
}
// There is no chest neighbor, open a single-chest window:
OpenWindow(new cChestWindow(this));
}