Double chests are now working, and with sound. (FS #69)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@993 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -22,10 +22,8 @@ class cRoot;
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cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
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, m_TopChest( false )
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, m_JoinedChest( NULL )
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cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
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SetBlockEntity(this); // cBlockEntityWindowOwner
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@@ -37,51 +35,45 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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cChestEntity::~cChestEntity()
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{
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if( GetWindow() )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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GetWindow()->OwnerDestroyed();
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Window->OwnerDestroyed();
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}
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if( m_Content )
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{
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delete [] m_Content;
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}
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delete [] m_Content;
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}
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void cChestEntity::Destroy()
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void cChestEntity::Destroy(void)
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
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for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
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{
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if( !m_Content[i].IsEmpty() )
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if (!m_Content[i].IsEmpty())
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{
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Pickups.push_back(m_Content[i]);
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m_Content[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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if (m_JoinedChest)
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{
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m_JoinedChest->RemoveJoinedChest(this);
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}
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}
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const cItem * cChestEntity::GetSlot( int a_Slot ) const
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const cItem * cChestEntity::GetSlot(int a_Slot) const
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
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{
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return &m_Content[ a_Slot ];
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return &m_Content[a_Slot];
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}
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return 0;
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return NULL;
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}
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@@ -112,7 +104,7 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
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bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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@@ -120,7 +112,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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cItem Item;
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Item.FromJson( *itr );
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@@ -134,7 +126,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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void cChestEntity::SaveToJson( Json::Value& a_Value )
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void cChestEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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@@ -142,12 +134,15 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
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unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < NumSlots; i++)
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for (unsigned int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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const cItem * Item = GetSlot( i );
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if( Item ) Item->GetJson( Slot );
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AllSlots.append( Slot );
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const cItem * Item = GetSlot(i);
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if (Item != NULL)
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{
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Item->GetJson(Slot);
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}
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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}
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@@ -172,7 +167,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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{
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OpenWindow(new cChestWindow(m_PosX, m_PosY, m_PosZ, this));
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OpenNewWindow();
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}
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if (GetWindow())
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{
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@@ -196,28 +191,51 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
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cItem * cChestEntity::GetContents(bool a_OnlyThis)
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void cChestEntity::OpenNewWindow(void)
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{
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if (m_JoinedChest && !a_OnlyThis)
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// Callback for opening together with neighbor chest:
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class cOpenDouble :
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public cChestCallback
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{
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// TODO: "Combined" memory leaks here
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cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
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cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
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for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
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cChestEntity * m_ThisChest;
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public:
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cOpenDouble(cChestEntity * a_ThisChest) :
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m_ThisChest(a_ThisChest)
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{
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int index = i % (c_ChestHeight * c_ChestWidth);
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if (i < c_ChestHeight * c_ChestWidth)
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Combined[index] = first[index];
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else
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Combined[index] = second[index];
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}
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return Combined;
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}
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else
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virtual bool Item(cChestEntity * a_Chest) override
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{
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// The primary chest should eb the one with lesser X or Z coord:
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cChestEntity * Primary = a_Chest;
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cChestEntity * Secondary = m_ThisChest;
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if (
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(Primary->GetPosX() > Secondary->GetPosX()) ||
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(Primary->GetPosZ() > Secondary->GetPosZ())
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)
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{
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std::swap(Primary, Secondary);
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}
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m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
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return false;
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}
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} ;
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// Scan neighbors for adjacent chests:
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cOpenDouble OpenDbl(this);
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if (
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m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
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)
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{
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return m_Content;
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// The double-chest window has been opened in the callback
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return;
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}
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// There is no chest neighbor, open a single-chest window:
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OpenWindow(new cChestWindow(this));
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}
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