Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -41,7 +41,7 @@ bool cSkeleton::IsA( const char* a_EntityType )
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void cSkeleton::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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if (cRoot::Get()->GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
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if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
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m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
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}
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}
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@@ -51,12 +51,12 @@ void cSkeleton::KilledBy( cEntity* a_Killer )
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if( (rand() % 5) == 0 )
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{
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cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
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Pickup->Initialize();
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Pickup->Initialize( GetWorld() );
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}
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if( (rand() % 1) == 0 )
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{
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cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
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Pickup->Initialize();
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Pickup->Initialize( GetWorld() );
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}
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cMonster::KilledBy( a_Killer );
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}
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