Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -11,8 +11,8 @@
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#include <json/json.h>
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cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z)
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: cBlockEntity(a_BlockType, a_X, a_Y, a_Z)
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cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
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: cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_Chunk)
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{
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}
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@@ -65,9 +65,7 @@ void cSignEntity::SendTo( cClientHandle* a_Client )
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if( a_Client ) a_Client->Send( Sign );
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else // broadcast of a_Client == 0
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{
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cWorld* World = cRoot::Get()->GetWorld();
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cChunk* Chunk = World->GetChunkOfBlock( m_PosX, m_PosY, m_PosZ );
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Chunk->Broadcast( Sign );
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GetChunk()->Broadcast( Sign );
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}
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}
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