Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -227,6 +227,7 @@ cServer::~cServer()
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delete m_pState;
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}
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// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
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void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
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{
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//m_World->LockClientHandle();
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@@ -239,6 +240,7 @@ void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* =
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//m_World->UnlockClientHandle();
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}
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// TODO - Need to move this to cWorld I think
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void cServer::SendAllEntitiesTo(cClientHandle* a_Target)
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{
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cWorld* World = cRoot::Get()->GetWorld();
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@@ -261,7 +263,7 @@ void cServer::StartListenClient()
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LOG("%s connected!", ClientIP);
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cClientHandle *NewHandle = new cClientHandle( SClient );
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cWorld* World = cRoot::Get()->GetWorld();
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cWorld* World = cRoot::Get()->GetWorld(); // TODO - I don't think the world cares for the client at this stage, besides for calling the tick function
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World->LockClientHandle();
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World->AddClient( NewHandle );
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World->UnlockClientHandle();
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@@ -282,7 +284,7 @@ bool cServer::Tick(float a_Dt)
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m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
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}
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cWorld* World = cRoot::Get()->GetWorld();
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cWorld* World = cRoot::Get()->GetWorld(); // TODO - Iterate through all worlds, or give all worlds their own thread
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World->Tick(a_Dt);
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World->LockClientHandle();
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@@ -440,7 +442,7 @@ void cServer::ServerCommand( const char* a_Cmd )
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}
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if( split[0].compare( "save-all" ) == 0 )
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{
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cRoot::Get()->GetWorld()->SaveAllChunks();
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cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
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return;
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}
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if( split[0].compare( "list" ) == 0 )
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