Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -130,7 +130,7 @@ void cPickup::Tick(float a_Dt)
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MoveToCorrectChunk();
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m_bReplicated = true;
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m_bDirtyPosition = false;
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cChunk* Chunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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{
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cPacket_TeleportEntity TeleportEntity( this );
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@@ -145,7 +145,7 @@ void cPickup::HandlePhysics(float a_Dt)
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{
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if( m_bOnGround ) // check if it's still on the ground
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{
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cWorld* World = cRoot::Get()->GetWorld();
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cWorld* World = GetWorld();
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int BlockX = (int)m_Pos->x;
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if( m_Pos->x < 0 ) BlockX--;
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int BlockZ = (int)m_Pos->z;
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@@ -172,7 +172,7 @@ void cPickup::HandlePhysics(float a_Dt)
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float Gravity = -9.81f*a_Dt;
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m_Speed->y += Gravity;
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cTracer Tracer( cRoot::Get()->GetWorld() );
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cTracer Tracer( GetWorld() );
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int Ret = Tracer.Trace( *m_Pos, *m_Speed, 2 );
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if( Ret ) // Oh noez! we hit something
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{
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