Prepared some parts of the code for multi world support, I created lots of TODO's
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -19,12 +19,13 @@
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#define LAYER_SIZE (32)
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cChunkMap::cChunkMap( int a_Width, int a_Height )
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cChunkMap::cChunkMap( int a_Width, int a_Height, cWorld* a_World )
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: m_Nodes( new cChunkNode[ a_Width * a_Height ] )
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, m_Width( a_Width )
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, m_Height( a_Height )
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, m_Layers( 0 )
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, m_NumLayers( 0 )
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, m_World( a_World )
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{
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}
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@@ -362,7 +363,7 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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}
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z);
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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@@ -426,7 +427,7 @@ void cChunkMap::Tick( float a_Dt )
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void cChunkMap::UnloadUnusedChunks()
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{
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cWorld* World = cRoot::Get()->GetWorld();
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cWorld* World = m_World;
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/* // OLD
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for( int i = 0; i < m_Width*m_Height; ++i )
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{
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