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Prepared some parts of the code for multi world support, I created lots of TODO's

git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2011-10-31 00:52:20 +00:00
parent 940d36d8a1
commit e2f1cf51c7
42 changed files with 418 additions and 206 deletions

View File

@@ -7,11 +7,12 @@
#include "cWindow.h"
#include "cPickup.h"
#include "cMCLogger.h"
#include "cChunk.h"
#include <json/json.h>
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z )
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
@@ -37,7 +38,7 @@ void cChestEntity::Destroy()
if( !m_Content[i].IsEmpty() )
{
cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 );
Pickup->Initialize();
Pickup->Initialize( GetChunk()->GetWorld() );
m_Content[i].Empty();
}
}