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BasicStyle: Added missing braces to control statements.

This commit is contained in:
Mattes D
2014-12-05 16:59:11 +01:00
parent 21d5374b97
commit e2a04f580a
17 changed files with 241 additions and 54 deletions

View File

@@ -665,7 +665,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
if (!ArmorCoversAgainst(a_DamageType)) return 0;
if (!ArmorCoversAgainst(a_DamageType))
{
return 0;
}
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@@ -1011,9 +1014,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// Block hit was within our projected path
// Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
// For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP
if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
if (Tracer.HitNormal.x != 0.f)
{
NextSpeed.x = 0.f;
}
if (Tracer.HitNormal.y != 0.f)
{
NextSpeed.y = 0.f;
}
if (Tracer.HitNormal.z != 0.f)
{
NextSpeed.z = 0.f;
}
if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{