Changed the AddEntityEffect() params for easier calls.
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+16
-17
@@ -8,9 +8,9 @@
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
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: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
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, m_EntityEffects(tEffectMap())
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
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super(a_EntityType, 0, 0, 0, a_Width, a_Height),
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m_EntityEffects(tEffectMap())
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{
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}
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@@ -24,22 +24,22 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copies values to prevent pesky wrong accesses and erasures
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cEntityEffect::eType effect_type = iter->first;
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cEntityEffect &effect_values = iter->second;
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cEntityEffect::eType EffectType = iter->first;
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cEntityEffect & EffectValues = iter->second;
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// Apply entity effect
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HandleEntityEffect(effect_type, effect_values);
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HandleEntityEffect(EffectType, EffectValues);
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// Increase the effect's tick counter
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effect_values.m_Ticks++;
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// Reduce the effect's duration
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EffectValues.m_Ticks++;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (effect_values.GetDuration() - effect_values.m_Ticks <= 0)
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if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0)
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{
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RemoveEntityEffect(effect_type);
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RemoveEntityEffect(EffectType);
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}
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// TODO: Check for discrepancies between client and server effect values
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@@ -52,7 +52,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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void cPawn::KilledBy(cEntity *a_Killer)
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void cPawn::KilledBy(cEntity * a_Killer)
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{
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ClearEntityEffects();
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}
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@@ -61,16 +61,15 @@ void cPawn::KilledBy(cEntity *a_Killer)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier)
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{
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if (a_EffectType == cEntityEffect::effNoEffect)
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{
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return;
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}
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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m_EntityEffects[a_EffectType] = cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, this, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, (short)(a_EffectDurationTicks * a_DistanceModifier));
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}
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@@ -93,13 +92,13 @@ void cPawn::ClearEntityEffects()
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copy values to prevent pesky wrong erasures
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cEntityEffect::eType effect_type = iter->first;
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cEntityEffect::eType EffectType = iter->first;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect
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RemoveEntityEffect(effect_type);
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RemoveEntityEffect(EffectType);
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}
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}
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