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Empty buckets replace fluid buckets on use and vice versa (patch contributed by Mgueydan)

Fixes FS #277.
API change: added an optional parameter to cItemGrid:AddItem(), cItemGrid:AddItems(), cInventory:AddItem() and cInventory:AddItems()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1643 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft
2013-07-03 13:56:11 +00:00
parent 504f6192f7
commit e27a5db409
6 changed files with 74 additions and 29 deletions

View File

@@ -240,20 +240,51 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks)
int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack)
{
int PrevCount = 0;
if (m_Slots[a_Slot].IsEmpty())
{
m_Slots[a_Slot] = a_ItemStack;
PrevCount = 0;
}
else
{
PrevCount = m_Slots[a_Slot].m_ItemCount;
}
m_Slots[a_Slot].m_ItemCount = std::min(a_MaxStack, PrevCount + a_Num);
int toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount;
TriggerListeners(a_Slot);
return toReturn;
}
int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot)
{
int NumLeft = a_ItemStack.m_ItemCount;
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
// Try prioritarySlot first:
if (
(a_PrioritarySlot != -1) &&
(
m_Slots[a_PrioritarySlot].IsEmpty() ||
m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack)
)
)
{
NumLeft -= AddItemToSlot(a_ItemStack, a_PrioritarySlot, NumLeft, MaxStack);
}
// Scan existing stacks:
for (int i = m_NumSlots - 1; i >= 0; i--)
{
if (m_Slots[i].IsStackableWith(a_ItemStack))
{
int PrevCount = m_Slots[i].m_ItemCount;
m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
TriggerListeners(i);
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
}
if (NumLeft <= 0)
{
@@ -271,10 +302,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks)
{
if (m_Slots[i].IsEmpty())
{
m_Slots[i] = a_ItemStack;
m_Slots[i].m_ItemCount = std::min(MaxStack, NumLeft);
NumLeft -= m_Slots[i].m_ItemCount;
TriggerListeners(i);
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
}
if (NumLeft <= 0)
{
@@ -289,12 +317,12 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks)
int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_PrioritarySlot)
{
int TotalAdded = 0;
for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
int NumAdded = AddItem(*itr, a_AllowNewStacks);
int NumAdded = AddItem(*itr, a_AllowNewStacks, a_PrioritarySlot);
if (itr->m_ItemCount == NumAdded)
{
itr = a_ItemStackList.erase(itr);