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Added checks for ice into IsBlockWater()

* This fixes players spawning in vast oceans of ice, as opposed to the
previous water
This commit is contained in:
Tiger Wang
2014-02-01 21:40:50 +00:00
parent b0784d1931
commit e26dc5cc0a
2 changed files with 10 additions and 3 deletions

View File

@@ -635,7 +635,7 @@ void cWorld::GenerateRandomSpawn(void)
{
LOGD("Generating random spawnpoint...");
while (IsBlockWater(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
while (IsBlockWater(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ), true))
{
if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
{