1
0

Dispensers dispense primed TNT

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-21 21:19:47 +00:00
parent fe02bf374a
commit e2281df8d8
5 changed files with 23 additions and 8 deletions

View File

@@ -1325,11 +1325,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec)
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec, double a_InitialVelocityCoeff)
{
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
TNT->Initialize(this);
// TODO: Add a bit of speed in horiz and vert axes
// TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
}