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Dispensers dispense primed TNT

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-21 21:19:47 +00:00
parent fe02bf374a
commit e2281df8d8
5 changed files with 23 additions and 8 deletions

View File

@@ -119,6 +119,19 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
break;
}
case E_BLOCK_TNT:
{
// Spawn a primed TNT entity, if space allows:
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
}
default:
{
DropFromSlot(a_Chunk, a_SlotNum);