Dispensers dispense primed TNT
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -119,6 +119,19 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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break;
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}
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case E_BLOCK_TNT:
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{
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// Spawn a primed TNT entity, if space allows:
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if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
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{
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double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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