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Removed the split between 1.2.3 and 1.1, left only 1.2.3 code

git-svn-id: http://mc-server.googlecode.com/svn/trunk@429 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-03-24 11:40:29 +00:00
parent b69ac328c0
commit e1ef489e08
13 changed files with 11 additions and 227 deletions

View File

@@ -95,11 +95,7 @@ int cClientHandle::s_ClientCount = 0;
cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
: m_ViewDistance(a_ViewDistance)
#if (MINECRAFT_1_2_2 == 1)
, m_ProtocolVersion(28)
#else
, m_ProtocolVersion(23)
#endif
, m_Socket(a_Socket)
, m_bDestroyed(false)
, m_Player(NULL)
@@ -302,9 +298,6 @@ void cClientHandle::Authenticate(void)
LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
//LoginResponse.m_Username = "";
LoginResponse.m_ServerMode = m_Player->GetGameMode(); // set gamemode from player.
#if (MINECRAFT_1_2_2 != 1)
LoginResponse.m_MapSeed = cRoot::Get()->GetWorld()->GetWorldSeed();
#endif
LoginResponse.m_Dimension = 0;
LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetDefaultWorld()->GetMaxPlayers();
LoginResponse.m_Difficulty = 2;
@@ -624,7 +617,6 @@ void cClientHandle::HandlePing(void)
void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
{
#if (MINECRAFT_1_2_2 == 1)
AStringVector UserData = StringSplit( a_Packet->m_Username, ";" ); // "FakeTruth;localhost:25565"
if( UserData.size() == 0 )
{
@@ -632,9 +624,6 @@ void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
return;
}
m_Username = UserData[0];
#else
m_Username = a_Packet->m_Username;
#endif
LOG("HANDSHAKE %s", m_Username.c_str());
@@ -1720,13 +1709,8 @@ void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* =
// Check chunks being sent, erase them from m_ChunksToSend:
if (a_Packet.m_PacketID == E_MAP_CHUNK)
{
#if (MINECRAFT_1_2_2 == 1)
int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX;
int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ;
#else
int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX / cChunkDef::Width;
int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ / cChunkDef::Width;
#endif
bool Found = false;
cCSLock Lock(m_CSChunkLists);
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)