ProtoProxy: Initial import of the protocol proxy project.
Currently it logs all communication, doesn't decode anything, doesn't decrypt. git-svn-id: http://mc-server.googlecode.com/svn/trunk@822 0a769ca7-a7f5-676a-18bf-c427514a06d6
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203
ProtoProxy/Connection.cpp
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203
ProtoProxy/Connection.cpp
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// Connection.cpp
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// Interfaces to the cConnection class representing a single pair of connected sockets
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#include "Globals.h"
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#include "Connection.h"
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#include "Server.h"
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cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
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m_Server(a_Server),
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m_LogFile(NULL),
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m_ClientSocket(a_ClientSocket),
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m_ServerSocket(-1),
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m_BeginTick(clock())
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{
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AString fnam;
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Printf(fnam, "Log_%d.log", (int)time(NULL));
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m_LogFile = fopen(fnam.c_str(), "w");
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Log("Log file created");
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}
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cConnection::~cConnection()
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{
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fclose(m_LogFile);
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}
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void cConnection::Run(void)
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{
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if (!ConnectToServer())
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{
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Log("Cannot connect to server; aborting");
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return;
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}
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while (true)
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{
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fd_set ReadFDs;
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FD_ZERO(&ReadFDs);
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FD_SET(m_ServerSocket, &ReadFDs);
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FD_SET(m_ClientSocket, &ReadFDs);
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int res = select(2, &ReadFDs, NULL, NULL, NULL);
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if (res <= 0)
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{
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printf("select() failed: %d; aborting client", WSAGetLastError());
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return;
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}
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if (FD_ISSET(m_ServerSocket, &ReadFDs))
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{
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if (!RelayFromServer())
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{
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return;
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}
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}
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if (FD_ISSET(m_ClientSocket, &ReadFDs))
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{
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if (!RelayFromClient())
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{
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return;
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}
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}
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}
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}
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void cConnection::Log(const char * a_Format, ...)
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{
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va_list args;
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va_start(args, a_Format);
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AString msg;
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AppendVPrintf(msg, a_Format, args);
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va_end(args);
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AString FullMsg;
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Printf(FullMsg, "[%5.3f] %s\n", GetRelativeTime(), msg.c_str());
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cCSLock Lock(m_CSLog);
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fputs(FullMsg.c_str(), m_LogFile);
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}
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void cConnection::DataLog(const void * a_Data, int a_Size, const char * a_Format, ...)
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{
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va_list args;
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va_start(args, a_Format);
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AString msg;
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AppendVPrintf(msg, a_Format, args);
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va_end(args);
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AString FullMsg;
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AString Hex;
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Printf(FullMsg, "[%5.3f] %s\n%s", GetRelativeTime(), msg.c_str(), CreateHexDump(Hex, a_Data, a_Size, 16).c_str());
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cCSLock Lock(m_CSLog);
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fputs(FullMsg.c_str(), m_LogFile);
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}
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bool cConnection::ConnectToServer(void)
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{
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m_ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (m_ServerSocket == INVALID_SOCKET)
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{
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return false;
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}
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sockaddr_in localhost;
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localhost.sin_family = AF_INET;
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localhost.sin_port = htons(m_Server.GetConnectPort());
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localhost.sin_addr.s_addr = htonl(0x7f000001); // localhost
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if (connect(m_ServerSocket, (sockaddr *)&localhost, sizeof(localhost)) != 0)
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{
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printf("connection to server failed: %d\n", WSAGetLastError());
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return false;
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}
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return true;
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}
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bool cConnection::RelayFromServer(void)
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{
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char Buffer[1024];
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int res = recv(m_ServerSocket, Buffer, sizeof(Buffer), 0);
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if (res <= 0)
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{
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Log("Server closed the socket: %d; %d; aborting connection", res, WSAGetLastError());
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return false;
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}
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DataLog(Buffer, res, "Received %d bytes from the server", res);
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// TODO: Process the data
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res = send(m_ClientSocket, Buffer, res, 0);
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if (res <= 0)
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{
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Log("Client closed the socket: %d, %d; aborting connection", res, WSAGetLastError());
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return false;
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}
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return true;
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}
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bool cConnection::RelayFromClient(void)
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{
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char Buffer[1024];
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int res = recv(m_ClientSocket, Buffer, sizeof(Buffer), 0);
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if (res <= 0)
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{
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Log("Client closed the socket: %d; %d; aborting connection", res, WSAGetLastError());
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return false;
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}
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DataLog(Buffer, res, "Received %d bytes from the client", res);
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// TODO: Process the data
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res = send(m_ServerSocket, Buffer, res, 0);
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if (res <= 0)
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{
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Log("Server closed the socket: %d, %d; aborting connection", res, WSAGetLastError());
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return false;
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}
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return true;
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}
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double cConnection::GetRelativeTime(void)
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{
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return (double)(clock() - m_BeginTick) / CLOCKS_PER_SEC;
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}
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