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Update to allow the light map to remain the same, but allow alteration of sky light values based on time.

This commit is contained in:
Samuel Barney
2013-10-29 10:44:51 -06:00
parent d7a490a992
commit e1a06153b2
7 changed files with 73 additions and 17 deletions

View File

@@ -609,9 +609,9 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
case mfHostile: return 1;
case mfPassive: return 400;
case mfAmbient: return 400;
case mfHostile: return 40;
case mfPassive: return 40;
case mfAmbient: return 40;
case mfWater: return 400;
}
ASSERT(!"Unhandled mob family");