Merge branch 'master' into PreventNewWarnings
Conflicts: src/Inventory.cpp
This commit is contained in:
@@ -98,7 +98,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int
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int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
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int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
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{
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cItem ToAdd(a_Item);
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int res = 0;
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@@ -116,8 +116,29 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
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}
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}
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res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
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ToAdd.m_ItemCount = a_Item.m_ItemCount - static_cast<char>(res);
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for (int SlotIdx = 0; SlotIdx < m_InventorySlots.GetNumSlots(); ++SlotIdx)
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{
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auto & Slot = m_InventorySlots.GetSlot(SlotIdx);
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if (Slot.IsEqual(a_Item))
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{
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cItemHandler Handler(Slot.m_ItemType);
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int AmountToAdd = std::min(static_cast<char>(Handler.GetMaxStackSize() - Slot.m_ItemCount), ToAdd.m_ItemCount);
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res += AmountToAdd;
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cItem SlotAdjusted(Slot);
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SlotAdjusted.m_ItemCount += AmountToAdd;
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m_InventorySlots.SetSlot(SlotIdx, SlotAdjusted);
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ToAdd.m_ItemCount -= AmountToAdd;
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if (ToAdd.m_ItemCount == 0)
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{
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return res;
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}
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}
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}
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res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks);
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ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
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if (ToAdd.m_ItemCount == 0)
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{
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return res;
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@@ -131,12 +152,12 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
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int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
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int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
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{
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int TotalAdded = 0;
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for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
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{
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int NumAdded = AddItem(*itr, a_AllowNewStacks, a_tryToFillEquippedFirst);
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int NumAdded = AddItem(*itr, a_AllowNewStacks);
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if (itr->m_ItemCount == NumAdded)
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{
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itr = a_ItemStackList.erase(itr);
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