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Fixed confusion over Item Frame directions

This commit is contained in:
Tiger Wang
2015-03-13 22:29:27 +00:00
parent 57d2a09c8c
commit e15e30a030
4 changed files with 76 additions and 120 deletions

View File

@@ -1747,52 +1747,22 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
{
// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
if (Facing > 0)
if (Facing < 0)
{
Facing = (int)a_NBT.GetByte(Facing);
if ((Facing >= 2) && (Facing <= 5))
{
a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
}
}
else
{
Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
if (Facing > 0)
{
switch ((int)a_NBT.GetByte(Facing))
{
case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
}
else
{
Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
if (Facing > 0)
{
switch ((int)a_NBT.GetByte(Facing))
{
case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
}
}
}
return;
}
a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing));
int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
{
a_Hanging.SetPosition(
(double)a_NBT.GetInt(TileX),
(double)a_NBT.GetInt(TileY),
(double)a_NBT.GetInt(TileZ)
static_cast<double>(a_NBT.GetInt(TileX)),
static_cast<double>(a_NBT.GetInt(TileY)),
static_cast<double>(a_NBT.GetInt(TileZ))
);
}
}