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Fixed confusion over Item Frame directions

This commit is contained in:
Tiger Wang
2015-03-13 22:29:27 +00:00
parent 57d2a09c8c
commit e15e30a030
4 changed files with 76 additions and 120 deletions

View File

@@ -726,24 +726,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
{
m_Writer.AddInt("TileX", a_Hanging->GetBlockX());
m_Writer.AddInt("TileY", a_Hanging->GetBlockY());
m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ());
switch (a_Hanging->GetFacing())
{
case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break;
case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break;
case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break;
case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break;
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
case BLOCK_FACE_NONE:
{
// These directions are invalid, but they may have been previously loaded, so keep them.
break;
}
}
m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX()));
m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY()));
m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ()));
m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing());
}