1
0

Added IsFireproof hook for monsters.ini

This commit is contained in:
archshift
2014-04-22 13:17:42 -10:00
parent a37b36adab
commit e1476ebb26
2 changed files with 29 additions and 0 deletions

View File

@@ -17,6 +17,7 @@ struct cMonsterConfig::sAttributesStruct
int m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
bool m_IsFireproof;
};
@@ -72,6 +73,7 @@ void cMonsterConfig::Initialize()
Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
m_pState->AttributesList.push_front(Attributes);
} // for i - SplitList[]
}
@@ -92,6 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
a_Monster->SetSightDistance(itr->m_SightDistance);
a_Monster->SetAttackRate ((float)itr->m_AttackRate);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
a_Monster->SetFireproofStatus(itr->m_IsFireproof);
return;
}
} // for itr - m_pState->AttributesList[]