Generator: Rewritten to use SharedPtrs.
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@@ -24,7 +24,7 @@ class cStructGenTrees :
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public cFinishGen
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{
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public:
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cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
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cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) :
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m_Seed(a_Seed),
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m_Noise(a_Seed),
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m_BiomeGen(a_BiomeGen),
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@@ -36,9 +36,9 @@ protected:
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int m_Seed;
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cNoise m_Noise;
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cBiomeGen * m_BiomeGen;
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cTerrainHeightGen * m_HeightGen;
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cTerrainCompositionGen * m_CompositionGen;
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cBiomeGenPtr m_BiomeGen;
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cTerrainHeightGenPtr m_HeightGen;
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cTerrainCompositionGenPtr m_CompositionGen;
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/** Generates and applies an image of a single tree.
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Parts of the tree inside the chunk are applied to a_BlockX.
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@@ -124,7 +124,7 @@ class cStructGenLakes :
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public cFinishGen
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{
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public:
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cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
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cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) :
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m_Noise(a_Seed),
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m_Seed(a_Seed),
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m_Fluid(a_Fluid),
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@@ -134,11 +134,11 @@ public:
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}
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protected:
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cNoise m_Noise;
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int m_Seed;
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BLOCKTYPE m_Fluid;
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cTerrainHeightGen & m_HeiGen;
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int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
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cNoise m_Noise;
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int m_Seed;
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BLOCKTYPE m_Fluid;
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cTerrainHeightGenPtr m_HeiGen;
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int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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