Chat history limit on the WebAdmin chat
Did some refactoring on the JavaScript side of the WebAdmin chat Got rid of cRoot::sRootState Fixed a crash on the WebAdmin when a page is loaded before a world exists git-svn-id: http://mc-server.googlecode.com/svn/trunk@775 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -33,30 +33,23 @@
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cRoot* cRoot::s_Root = 0;
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typedef std::map< AString, cWorld* > WorldMap;
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struct cRoot::sRootState
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{
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cWorld* pDefaultWorld;
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WorldMap WorldsByName;
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};
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cRoot::cRoot()
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: m_Server( 0 )
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, m_MonsterConfig( 0 )
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, m_GroupManager( 0 )
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: m_Server( NULL )
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, m_MonsterConfig( NULL )
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, m_GroupManager( NULL )
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, m_CraftingRecipes(NULL)
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, m_FurnaceRecipe( 0 )
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, m_WebAdmin( 0 )
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, m_PluginManager( 0 )
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, m_Log( 0 )
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, m_FurnaceRecipe( NULL )
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, m_WebAdmin( NULL )
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, m_PluginManager( NULL )
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, m_Log( NULL )
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, m_bStop( false )
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, m_bRestart( false )
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, m_InputThread( 0 )
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, m_pState( new sRootState )
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, m_InputThread( NULL )
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, m_pDefaultWorld( NULL )
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{
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s_Root = this;
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}
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@@ -68,7 +61,6 @@ cRoot::cRoot()
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cRoot::~cRoot()
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{
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s_Root = 0;
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delete m_pState;
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}
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@@ -232,8 +224,8 @@ void cRoot::LoadWorlds(void)
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// First get the default world
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AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
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m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
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m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
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m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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// Then load the other worlds
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unsigned int KeyNum = IniFile.FindKey("Worlds");
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@@ -256,7 +248,7 @@ void cRoot::LoadWorlds(void)
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continue;
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}
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cWorld* NewWorld = new cWorld( WorldName.c_str() );
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m_pState->WorldsByName[ WorldName ] = NewWorld;
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m_WorldsByName[ WorldName ] = NewWorld;
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} // for i - Worlds
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}
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@@ -266,7 +258,7 @@ void cRoot::LoadWorlds(void)
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void cRoot::StartWorlds(void)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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itr->second->InitializeSpawn();
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}
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@@ -278,7 +270,7 @@ void cRoot::StartWorlds(void)
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void cRoot::StopWorlds(void)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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itr->second->StopThreads();
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}
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@@ -290,11 +282,12 @@ void cRoot::StopWorlds(void)
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void cRoot::UnloadWorlds(void)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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m_pDefaultWorld = NULL;
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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delete itr->second;
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}
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m_pState->WorldsByName.clear();
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m_WorldsByName.clear();
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}
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@@ -303,7 +296,7 @@ void cRoot::UnloadWorlds(void)
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cWorld* cRoot::GetDefaultWorld()
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{
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return m_pState->pDefaultWorld;
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return m_pDefaultWorld;
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}
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@@ -312,8 +305,8 @@ cWorld* cRoot::GetDefaultWorld()
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cWorld* cRoot::GetWorld( const AString & a_WorldName )
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{
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WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
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if( itr != m_pState->WorldsByName.end() )
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WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
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if( itr != m_WorldsByName.end() )
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return itr->second;
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return 0;
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}
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@@ -324,7 +317,7 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
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bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (a_Callback.Item(itr->second))
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@@ -341,7 +334,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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void cRoot::TickWorlds( float a_Dt )
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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itr->second->Tick( a_Dt );
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}
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@@ -390,7 +383,7 @@ void cRoot::AuthenticateUser(int a_ClientID)
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int cRoot::GetTotalChunkCount(void)
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{
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int res = 0;
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for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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res += itr->second->GetNumChunks();
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}
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@@ -403,7 +396,7 @@ int cRoot::GetTotalChunkCount(void)
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void cRoot::SaveAllChunks(void)
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{
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for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->SaveAllChunks();
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}
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@@ -415,7 +408,7 @@ void cRoot::SaveAllChunks(void)
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (!itr->second->ForEachPlayer(a_Callback))
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@@ -437,7 +430,7 @@ void cRoot::LogChunkStats(void)
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int SumNumInLighting = 0;
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int SumNumInGenerator = 0;
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int SumMem = 0;
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for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), end = m_pState->WorldsByName.end(); itr != end; ++itr)
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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cWorld * World = itr->second;
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int NumInGenerator = World->GetGeneratorQueueLength();
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