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Added basic support for loading village prefabs from files.

This commit is contained in:
Mattes D
2015-06-20 15:37:41 +02:00
parent 33d68572a6
commit e06dd8f20e
24 changed files with 18038 additions and 17250 deletions

View File

@@ -215,6 +215,9 @@ void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
bool cPrefabPiecePool::LoadFromCubesetFileVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings)
{
// Load the metadata:
ApplyPoolMetadataCubesetVer1(a_FileName, a_LuaState, a_LogWarnings);
// Push the Cubeset.Pieces global value on the stack:
lua_getglobal(a_LuaState, "_G");
cLuaState::cStackValue stk(a_LuaState);
@@ -297,7 +300,7 @@ bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaStat
prefab->SetAllowedRotations(AllowedRotations);
// Apply the relevant metadata:
if (!ApplyMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
if (!ApplyPieceMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
{
return false;
}
@@ -461,7 +464,7 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
bool cPrefabPiecePool::ApplyMetadataCubesetVer1(
bool cPrefabPiecePool::ApplyPieceMetadataCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
const AString & a_PieceName,
@@ -499,6 +502,10 @@ bool cPrefabPiecePool::ApplyMetadataCubesetVer1(
);
a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint);
}
else
{
a_Prefab->SetMergeStrategy(strategy->second);
}
a_Prefab->SetMoveToGround(MoveToGround != 0);
a_Prefab->SetExtendFloor(ShouldExpandFloor != 0);
@@ -509,6 +516,73 @@ bool cPrefabPiecePool::ApplyMetadataCubesetVer1(
bool cPrefabPiecePool::ApplyPoolMetadataCubesetVer1(
const AString & a_FileName,
cLuaState & a_LuaState,
bool a_LogWarnings
)
{
// Push the Cubeset.Metadata table on top of the Lua stack:
lua_getglobal(a_LuaState, "_G");
auto md = a_LuaState.WalkToValue("Cubeset.Metadata");
if (!md.IsValid())
{
CONDWARNING(a_LogWarnings, "Cannot load cubeset from file %s: Cubeset.Metadata table is missing", a_FileName.c_str());
return false;
}
// Set the metadata values to defaults:
m_MinDensity = 100;
m_MaxDensity = 100;
m_VillageRoadBlockType = E_BLOCK_GRAVEL;
m_VillageRoadBlockMeta = 0;
m_VillageWaterRoadBlockType = E_BLOCK_PLANKS;
m_VillageWaterRoadBlockMeta = 0;
// Read the metadata values:
a_LuaState.GetNamedValue("IntendedUse", m_IntendedUse);
a_LuaState.GetNamedValue("MaxDensity", m_MaxDensity);
a_LuaState.GetNamedValue("MinDensity", m_MinDensity);
a_LuaState.GetNamedValue("VillageRoadBlockType", m_VillageRoadBlockType);
a_LuaState.GetNamedValue("VillageRoadBlockMeta", m_VillageRoadBlockMeta);
a_LuaState.GetNamedValue("VillageWaterRoadBlockType", m_VillageWaterRoadBlockType);
a_LuaState.GetNamedValue("VillageWaterRoadBlockMeta", m_VillageWaterRoadBlockMeta);
AString allowedBiomes;
if (a_LuaState.GetNamedValue("AllowedBiomes", allowedBiomes))
{
auto biomes = StringSplitAndTrim(allowedBiomes, ",");
for (const auto & biome: biomes)
{
EMCSBiome b = StringToBiome(biome);
if (b == biInvalidBiome)
{
CONDWARNING(a_LogWarnings, "Invalid biome (\"%s\") specified in AllowedBiomes in cubeset file %s. Skipping the biome.",
biome.c_str(), a_FileName.c_str()
);
continue;
}
m_AllowedBiomes.insert(b);
}
}
else
{
// All biomes are allowed:
for (int b = biFirstBiome; b <= biMaxBiome; b++)
{
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
}
for (int b = biFirstVariantBiome; b <= biMaxVariantBiome; b++)
{
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
}
}
return true;
}
cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
{
return m_PiecesByConnector[a_ConnectorType];