Added a cGZipFile class for reading GZipped files.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1196 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -7,7 +7,7 @@
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#include "Globals.h"
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#include "BlockArea.h"
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#include "World.h"
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#include "zlib.h"
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#include "OSSupport/GZipFile.h"
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#include "WorldStorage/FastNBT.h"
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@@ -194,28 +194,21 @@ bool cBlockArea::LoadFromSchematicFile(const AString & a_FileName)
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{
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// Un-GZip the contents:
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AString Contents;
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gzFile File = gzopen(a_FileName.c_str(), "rb");
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if (File == NULL)
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cGZipFile File;
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if (!File.Open(a_FileName, cGZipFile::fmRead))
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{
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LOG("Cannot open the schematic file \"%s\".", a_FileName.c_str());
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return false;
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}
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// Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck!
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int NumBytesRead = 0;
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char Buffer[32 KiB];
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while ((NumBytesRead = gzread(File, Buffer, sizeof(Buffer))) > 0)
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{
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Contents.append(Buffer, NumBytesRead);
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}
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int NumBytesRead = File.ReadRestOfFile(Contents);
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if (NumBytesRead < 0)
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{
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LOG("Cannot read GZipped data in the schematic file \"%s\", error %d", a_FileName.c_str(), NumBytesRead);
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gzclose(File);
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return false;
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}
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gzclose(File);
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File.Close();
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// TODO: Parse the NBT:
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// Parse the NBT:
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cParsedNBT NBT(Contents.data(), Contents.size());
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if (!NBT.IsValid())
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{
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