Fixed multiple player spawn broadcasts.

This commit is contained in:
madmaxoft
2013-12-16 10:41:50 +01:00
parent 007d668c1b
commit e024278b02
-3
View File
@@ -270,9 +270,6 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
// Broadcast this player's spawning to all other players in the same chunk
m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}