Implemented proper player crouching.
Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -50,6 +50,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
||||
, m_ClientHandle( a_Client )
|
||||
, m_FoodExhaustionLevel(0.f)
|
||||
, m_FoodTickTimer(0)
|
||||
, m_IsCrouched(false)
|
||||
{
|
||||
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
|
||||
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
|
||||
@@ -355,6 +356,23 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
|
||||
|
||||
|
||||
|
||||
void cPlayer::SetCrouch(bool a_IsCrouched)
|
||||
{
|
||||
// Set the crouch status, broadcast to all visible players
|
||||
|
||||
if (a_IsCrouched == m_IsCrouched)
|
||||
{
|
||||
// No change
|
||||
return;
|
||||
}
|
||||
m_IsCrouched = a_IsCrouched;
|
||||
m_World->BroadcastMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (m_GameMode == eGameMode_Creative)
|
||||
|
||||
Reference in New Issue
Block a user