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Implemented proper player crouching.

Fixes FS #365

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-04 14:18:03 +00:00
parent 5fe0c3d375
commit dff77e8e56
6 changed files with 48 additions and 8 deletions

View File

@@ -2592,7 +2592,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons
void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
void cChunk::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2600,7 +2600,7 @@ void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc
{
continue;
}
(*itr)->SendMetadata(a_Pawn);
(*itr)->SendMetadata(a_Entity);
} // for itr - LoadedByClient[]
}