Implemented proper player crouching.
Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2592,7 +2592,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons
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void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
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void cChunk::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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@@ -2600,7 +2600,7 @@ void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc
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{
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continue;
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}
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(*itr)->SendMetadata(a_Pawn);
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(*itr)->SendMetadata(a_Entity);
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} // for itr - LoadedByClient[]
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}
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