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MC uses VarInts only up to 32-bits.

This commit is contained in:
madmaxoft
2013-10-28 20:57:03 +01:00
parent c9b6c3bc2e
commit dfefdcf7f1
2 changed files with 13 additions and 13 deletions

View File

@@ -58,13 +58,13 @@ public:
bool ReadBEDouble (double & a_Value);
bool ReadBool (bool & a_Value);
bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
bool ReadVarInt (UInt64 & a_Value);
bool ReadVarInt (UInt32 & a_Value);
bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
/// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...)
/// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...)
template <typename T> bool ReadVarUInt(T & a_Value)
{
UInt64 v;
UInt32 v;
bool res = ReadVarInt(v);
if (res)
{
@@ -83,7 +83,7 @@ public:
bool WriteBEDouble (double a_Value);
bool WriteBool (bool a_Value);
bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
bool WriteVarInt (UInt64 a_Value);
bool WriteVarInt (UInt32 a_Value);
bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
/// Reads a_Count bytes into a_Buffer; returns true if successful