MC uses VarInts only up to 32-bits.
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@@ -58,13 +58,13 @@ public:
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bool ReadBEDouble (double & a_Value);
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bool ReadBool (bool & a_Value);
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bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool ReadVarInt (UInt64 & a_Value);
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bool ReadVarInt (UInt32 & a_Value);
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bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...)
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/// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...)
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template <typename T> bool ReadVarUInt(T & a_Value)
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{
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UInt64 v;
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UInt32 v;
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bool res = ReadVarInt(v);
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if (res)
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{
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@@ -83,7 +83,7 @@ public:
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bool WriteBEDouble (double a_Value);
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bool WriteBool (bool a_Value);
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bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
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bool WriteVarInt (UInt64 a_Value);
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bool WriteVarInt (UInt32 a_Value);
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bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
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/// Reads a_Count bytes into a_Buffer; returns true if successful
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