Renamed cWindow constants to include the "wt" prefix.
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@@ -31,8 +31,8 @@ cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_Slo
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// If appropriate, add an Armor slot area:
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switch (a_WindowType)
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{
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case cWindow::Inventory:
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case cWindow::Workbench:
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case cWindow::wtInventory:
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case cWindow::wtWorkbench:
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{
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m_SlotAreas.push_back(new cSlotAreaArmor(*this));
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break;
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