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Moved cFireChargeEntity out of ProjectileEntity.h

This commit is contained in:
archshift
2014-04-26 17:35:31 -07:00
parent 08b77f4880
commit de7eaa5735
6 changed files with 90 additions and 82 deletions

View File

@@ -165,34 +165,6 @@ protected:
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity);
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin
} ;
// tolua_end