Moved cFireChargeEntity out of ProjectileEntity.h
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
#include "ProjectileEnderPearl.h"
|
||||
#include "ProjectileExpBottle.h"
|
||||
#include "ProjectileSnowball.h"
|
||||
#include "ProjectileFireCharge.h"
|
||||
|
||||
|
||||
|
||||
@@ -520,57 +521,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFireChargeEntity :
|
||||
|
||||
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetGravity(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
|
||||
{
|
||||
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
|
||||
// TODO: Some entities are immune to hits
|
||||
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user