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Moved cFireChargeEntity out of ProjectileEntity.h

This commit is contained in:
archshift
2014-04-26 17:35:31 -07:00
parent 08b77f4880
commit de7eaa5735
6 changed files with 90 additions and 82 deletions

View File

@@ -18,6 +18,7 @@
#include "ProjectileEnderPearl.h"
#include "ProjectileExpBottle.h"
#include "ProjectileSnowball.h"
#include "ProjectileFireCharge.h"
@@ -520,57 +521,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireChargeEntity :
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}
}