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Initial 1.6.1 protocol support.

The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec).

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-05 19:40:19 +00:00
parent eff79ee55f
commit de5cec7419
6 changed files with 203 additions and 1 deletions

View File

@@ -11,6 +11,7 @@
#include "Protocol132.h"
#include "Protocol14x.h"
#include "Protocol15x.h"
#include "Protocol16x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../World.h"
@@ -51,6 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_4_6: return "1.4.6";
case PROTO_VERSION_1_5_0: return "1.5";
case PROTO_VERSION_1_5_2: return "1.5.2";
case PROTO_VERSION_1_6_1: return "1.6.1";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -656,6 +658,11 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
m_Protocol = new cProtocol150(m_Client);
return true;
}
case PROTO_VERSION_1_6_1:
{
m_Protocol = new cProtocol161(m_Client);
return true;
}
}
m_Protocol = new cProtocol125(m_Client);
return true;
@@ -689,6 +696,7 @@ void cProtocolRecognizer::HandleServerPing(void)
case PROTO_VERSION_1_4_6:
case PROTO_VERSION_1_5_0:
case PROTO_VERSION_1_5_2:
case PROTO_VERSION_1_6_1:
{
// The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29