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Disabled excessive entity-related logging in Debug mode.

This commit is contained in:
madmaxoft
2014-01-16 20:31:06 +01:00
parent c44ce84497
commit de4ac55398
2 changed files with 26 additions and 3 deletions

View File

@@ -75,13 +75,16 @@ cEntity::~cEntity()
{
ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
/*
// DEBUG:
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
this
);
*/
if (m_AttachedTo != NULL)
{
Detach();
@@ -138,9 +141,13 @@ bool cEntity::Initialize(cWorld * a_World)
return false;
}
/*
// DEBUG:
LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
);
*/
m_IsInitialized = true;
m_World = a_World;
m_World->AddEntity(this);
@@ -617,9 +624,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_bOnGround = true;
/*
// DEBUG:
LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
);
*/
}
if (!m_bOnGround)