Fixed food drain bugs
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@@ -1028,10 +1028,7 @@ void cProtocol180::SendPlayerMoveLook(void)
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cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEDouble(Player->GetPosX());
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// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
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Pkt.WriteBEDouble(Player->GetPosY() + 0.001);
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Pkt.WriteBEDouble(Player->GetPosY());
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Pkt.WriteBEDouble(Player->GetPosZ());
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Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
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Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
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