Fixed food drain bugs
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@@ -321,7 +321,14 @@ public: // tolua_export
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void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
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void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
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void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
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void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
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/** Verifies and sets player position, performing relevant checks
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Calls relevant methods to process movement related statistics
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Requires state of previous position and on-ground status, so must be called when these are still intact
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*/
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void HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
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void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
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void HandleRespawn (void);
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void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
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