Properly implemented enderchests
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@@ -11,6 +11,7 @@
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#include "FastNBT.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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@@ -189,6 +190,18 @@ void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
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void cNBTChunkSerializer::AddEnderChestEntity(cEnderChestEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "EnderChest");
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// No need to store anything more
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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@@ -820,6 +833,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
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case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
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case E_BLOCK_ENDER_CHEST: AddEnderChestEntity ((cEnderChestEntity *) a_Entity); break;
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case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
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