Properly implemented enderchests
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@@ -8,6 +8,7 @@
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#include "../World.h"
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#include "../Bindings/PluginManager.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../GroupManager.h"
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#include "../Group.h"
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#include "../Root.h"
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@@ -46,6 +47,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_bTouchGround(false)
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, m_Stance(0.0)
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, m_Inventory(*this)
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, m_EnderChestContents(9, 3)
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, m_CurrentWindow(NULL)
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, m_InventoryWindow(NULL)
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, m_Color('-')
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@@ -1743,6 +1745,7 @@ bool cPlayer::LoadFromDisk()
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}
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m_Inventory.LoadFromJson(root["inventory"]);
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cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
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m_LoadedWorldName = root.get("world", "world").asString();
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@@ -1780,10 +1783,14 @@ bool cPlayer::SaveToDisk()
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Json::Value JSON_Inventory;
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m_Inventory.SaveToJson(JSON_Inventory);
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Json::Value JSON_EnderChestInventory;
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cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
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Json::Value root;
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root["position"] = JSON_PlayerPosition;
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root["rotation"] = JSON_PlayerRotation;
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root["inventory"] = JSON_Inventory;
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root["enderchestinventory"] = JSON_EnderChestInventory;
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root["health"] = m_Health;
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root["xpTotal"] = m_LifetimeTotalXp;
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root["xpCurrent"] = m_CurrentXp;
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