Properly implemented enderchests
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@@ -12,9 +12,8 @@
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cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
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super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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}
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@@ -34,60 +33,6 @@ cEnderChestEntity::~cEnderChestEntity()
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bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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cItem Item;
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Item.FromJson(*itr);
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SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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return true;
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}
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void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
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{
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Json::Value Slot;
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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}
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void cEnderChestEntity::SendTo(cClientHandle & a_Client)
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{
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// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
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// All the actual handling is in the cWindow UI code that gets called when the chest is rclked
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UNUSED(a_Client);
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}
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void cEnderChestEntity::UsedBy(cPlayer * a_Player)
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{
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// If the window is not created, open it anew:
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@@ -106,21 +51,13 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
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a_Player->OpenWindow(Window);
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}
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}
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// This is rather a hack
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// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
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// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
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// The few false positives aren't much to worry about
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
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m_World->MarkChunkDirty(ChunkX, ChunkZ);
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}
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void cEnderChestEntity::OpenNewWindow(void)
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void cEnderChestEntity::OpenNewWindow()
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{
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OpenWindow(new cEnderChestWindow(this));
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}
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@@ -128,3 +65,33 @@ void cEnderChestEntity::OpenNewWindow(void)
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void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid)
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{
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int SlotIdx = 0;
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for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr)
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{
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cItem Item;
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Item.FromJson(*itr);
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a_Grid.SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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}
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void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid)
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{
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for (int i = 0; i < a_Grid.GetNumSlots(); i++)
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{
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Json::Value Slot;
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a_Grid.GetSlot(i).GetJson(Slot);
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a_Value.append(Slot);
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}
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}
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@@ -1,20 +1,9 @@
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#pragma once
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#include "BlockEntityWithItems.h"
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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class cServer;
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class cNBTData;
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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#include "json/json.h"
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@@ -22,33 +11,28 @@ class cNBTData;
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// tolua_begin
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class cEnderChestEntity :
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public cBlockEntityWithItems
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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typedef cBlockEntityWithItems super;
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public:
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enum {
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ContentsHeight = 3,
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ContentsWidth = 9,
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} ;
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typedef cBlockEntity super;
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public:
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// tolua_end
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/// Constructor used for normal operation
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cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cEnderChestEntity();
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static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
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bool LoadFromJson(const Json::Value & a_Value);
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
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virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
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static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
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static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
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/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
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/** Opens a new enderchest window for this enderchest */
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void OpenNewWindow(void);
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} ; // tolua_export
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