QtBiomeVisualiser: Added the base for INI editting.
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@@ -12,6 +12,7 @@
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#include "Generating/BioGen.h"
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#include "StringCompression.h"
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#include "WorldStorage/FastNBT.h"
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#include "GeneratorSetupDlg.h"
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@@ -42,13 +43,37 @@ MainWindow::~MainWindow()
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void MainWindow::generate()
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void MainWindow::newGenerator()
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{
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// TODO
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// (Re-)open the generator setup dialog:
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m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(""));
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m_GeneratorSetupDlg->show();
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m_GeneratorSetupDlg->raise();
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// TODO
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}
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void MainWindow::openGenerator()
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{
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// Let the user specify the world.ini file:
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QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
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if (worldIni.isEmpty())
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{
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return;
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}
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// (Re-)open the generator setup dialog:
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m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString()));
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m_GeneratorSetupDlg->show();
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m_GeneratorSetupDlg->raise();
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
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m_BiomeView->redraw();
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}
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@@ -57,13 +82,23 @@ void MainWindow::generate()
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void MainWindow::open()
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void MainWindow::openWorld()
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{
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// Let the user specify the world:
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QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
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if (regionFolder.isEmpty())
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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if (m_GeneratorSetupDlg.get() != nullptr)
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{
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m_GeneratorSetupDlg->hide();
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m_GeneratorSetupDlg.reset(nullptr);
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}
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
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m_BiomeView->redraw();
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}
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@@ -74,11 +109,21 @@ void MainWindow::open()
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void MainWindow::openVanillaWorld()
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{
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// The world is stored in the sender action's data, retrieve it:
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QAction * action = qobject_cast<QAction *>(sender());
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if (action == nullptr)
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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if (m_GeneratorSetupDlg.get() != nullptr)
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{
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m_GeneratorSetupDlg->hide();
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m_GeneratorSetupDlg.reset(nullptr);
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}
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
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m_BiomeView->redraw();
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}
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@@ -107,19 +152,24 @@ void MainWindow::createActions()
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{
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createWorldActions();
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m_actGen = new QAction(tr("&Generate..."), this);
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m_actGen->setShortcut(tr("Ctrl+N"));
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m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
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m_actNewGen = new QAction(tr("&New generator"), this);
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m_actNewGen->setShortcut(tr("Ctrl+N"));
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m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
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m_actOpen = new QAction(tr("&Open world..."), this);
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m_actOpen->setShortcut(tr("Ctrl+O"));
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m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
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connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
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m_actOpenGen = new QAction(tr("&Open generator..."), this);
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m_actOpenGen->setShortcut(tr("Ctrl+G"));
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m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
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m_actOpenWorld = new QAction(tr("&Open world..."), this);
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m_actOpenWorld->setShortcut(tr("Ctrl+O"));
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m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
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connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
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m_actReload = new QAction(tr("&Reload"), this);
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m_actReload->setShortcut(tr("F5"));
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m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
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m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
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connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
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m_actExit = new QAction(tr("E&xit"), this);
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@@ -174,7 +224,8 @@ void MainWindow::createWorldActions()
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void MainWindow::createMenus()
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{
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QMenu * file = menuBar()->addMenu(tr("&Map"));
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file->addAction(m_actGen);
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file->addAction(m_actNewGen);
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file->addAction(m_actOpenGen);
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file->addSeparator();
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QMenu * worlds = file->addMenu(tr("Open existing"));
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worlds->addActions(m_WorldActions);
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@@ -182,7 +233,7 @@ void MainWindow::createMenus()
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{
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worlds->setEnabled(false);
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}
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file->addAction(m_actOpen);
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file->addAction(m_actOpenWorld);
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file->addSeparator();
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file->addAction(m_actReload);
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file->addSeparator();
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