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Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@962 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-14 17:05:00 +00:00
parent 331ad53b60
commit dd554175a4
3 changed files with 5 additions and 3 deletions

View File

@@ -271,7 +271,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
m_CompositionGen = new cCompoGenClassic(
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
BlockBeachBottom, BlockSea