Implemented the OnWorldTick hook.
Triggerred for each world every time it ticks, parameters are the cWorld and the previous tick length (a_Dt)
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@@ -106,6 +106,7 @@ public: // tolua_export
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HOOK_UPDATING_SIGN,
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HOOK_WEATHER_CHANGED,
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HOOK_WEATHER_CHANGING,
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HOOK_WORLD_TICK,
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// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
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// and it definitely needs adding in cPlugin_NewLua::GetHookFnName() !
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@@ -184,6 +185,7 @@ public: // tolua_export
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bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld & a_World);
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bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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bool CallHookWorldTick (cWorld & a_World, float a_Dt);
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bool DisablePlugin(const AString & a_PluginName); // tolua_export
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bool LoadPlugin (const AString & a_PluginName); // tolua_export
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