Implemented the OnWorldTick hook.
Triggerred for each world every time it ticks, parameters are the cWorld and the previous tick length (a_Dt)
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@@ -90,6 +90,7 @@ public:
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld & a_World) override;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override;
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
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