diff --git a/source/cSocketThreads.cpp b/source/cSocketThreads.cpp index f5d007b66..277036e46 100644 --- a/source/cSocketThreads.cpp +++ b/source/cSocketThreads.cpp @@ -279,7 +279,7 @@ bool cSocketThreads::cSocketThread::Start(void) } cSocket::SockAddr_In Addr; Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET; - Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST; + Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST(); Addr.Port = 0; // Any free port is okay if (m_ControlSocket1.Bind(Addr) != 0) { @@ -324,7 +324,7 @@ void cSocketThreads::cSocketThread::Execute(void) // Connect the "client" part of the Control socket: cSocket::SockAddr_In Addr; Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET; - Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST; + Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST(); Addr.Port = m_ControlSocket1.GetPort(); assert(Addr.Port != 0); // We checked in the Start() method, but let's be sure if (m_ControlSocket2.Connect(Addr) != 0) @@ -464,7 +464,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write) return; } m_Slots[i].m_Outgoing.erase(0, Sent); - } + } // for i - m_Slots[i] }