Added beacon load/save.
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@@ -20,6 +20,7 @@ class cFastNBTWriter;
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class cEntity;
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class cBlockEntity;
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class cBoat;
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class cBeaconEntity;
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class cChestEntity;
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class cCommandBlockEntity;
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class cDispenserEntity;
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@@ -93,6 +94,7 @@ protected:
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// Block entities:
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void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
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void AddBeaconEntity (cBeaconEntity * a_Entity);
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void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
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void AddDispenserEntity(cDispenserEntity * a_Entity);
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void AddDropperEntity (cDropperEntity * a_Entity);
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