Added beacon load/save.
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@@ -41,6 +41,9 @@ public:
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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/** Modify the beacon level. (It is needed to load the beacon corectly) */
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void SetBeaconLevel(char a_Level) { m_BeaconLevel = a_Level; }
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// tolua_begin
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/** Is the beacon active? */
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