Added cItem copy-constructor to Lua API, made cItem::IsEqual() and IsStackable() enchantment-aware
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1546 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -597,9 +597,9 @@ function HandleTestWndCmd(a_Split, a_Player)
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local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
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local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
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Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
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local Item4 = cItem(E_ITEM_DIAMOND_PICKAXE);
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Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5);
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Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3);
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local Item4 = cItem(Item3); -- Copy
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Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
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Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
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local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
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Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
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Window:SetSlot(a_Player, 1, Item2);
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