Dispensers rewritten to use ItemGrid
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1383 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -31,10 +31,10 @@
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
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, m_Items( new cItem[9] )
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, m_CanDispense( 0 )
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
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cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
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m_Contents(3, 3),
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m_ShouldDispense(false)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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@@ -46,15 +46,10 @@ cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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cDispenserEntity::~cDispenserEntity()
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{
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// Tell window its owner is destroyed
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if( GetWindow() )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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GetWindow()->OwnerDestroyed();
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}
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// Clean up items
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if( m_Items )
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{
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delete [] m_Items;
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Window->OwnerDestroyed();
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}
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}
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@@ -62,18 +57,12 @@ cDispenserEntity::~cDispenserEntity()
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void cDispenserEntity::Destroy()
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void cDispenserEntity::Destroy(void)
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 9; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_Contents.CopyToItems(Pickups);
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m_Contents.Clear();
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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@@ -81,122 +70,131 @@ void cDispenserEntity::Destroy()
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void cDispenserEntity::Dispense()
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void cDispenserEntity::Dispense(void)
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{
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int Disp_X = m_PosX;
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int Disp_Y = m_PosY;
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int Disp_Z = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
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AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
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char OccupiedSlots[9];
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char SlotsCnt = 0;
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for( int i = 0; i < 9; i++)
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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AddDispenserDir(Disp_X, Disp_Y, Disp_Z, Meta);
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int OccupiedSlots[9];
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int SlotsCnt = 0;
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for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
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{
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if( !m_Items[i].IsEmpty() )
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if (!m_Contents.GetSlot(i).IsEmpty())
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{
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OccupiedSlots[SlotsCnt] = i;
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SlotsCnt++;
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}
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}
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if(SlotsCnt > 0)
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} // for i - m_Contents[]
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if (SlotsCnt == 0)
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{
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MTRand r1;
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char RandomSlot = r1.randInt() % SlotsCnt;
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cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
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switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
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// Nothing in the dispenser, play the click sound
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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return;
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}
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// Pick an item to dispense:
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MTRand r1;
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int RandomSlot = r1.randInt(SlotsCnt);
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cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
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// Dispense the item:
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switch (Drop.m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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case E_ITEM_BUCKET:
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BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
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if (DispBlock == E_BLOCK_STATIONARY_WATER)
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_STATIONARY_WATER )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
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}
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else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
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Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
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}
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case E_ITEM_WATER_BUCKET:
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else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
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Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
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}
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case E_ITEM_LAVA_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
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{
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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default:
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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break;
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Drop.m_ItemCount--;
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}
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break;
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}
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char SmokeDir;
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switch( Meta )
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case E_ITEM_WATER_BUCKET:
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{
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
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if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
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{
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0);
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Drop.m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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}
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break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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cWindow * Window = GetWindow();
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if ( Window != NULL )
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case E_ITEM_LAVA_BUCKET:
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{
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Window->BroadcastWholeWindow();
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
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{
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0);
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Drop.m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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}
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break;
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}
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}
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else
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, Drop.m_ItemDamage) >= 0)
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{
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Drop.m_ItemCount--;
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}
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break;
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}
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default:
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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break;
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}
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} // switch (ItemType)
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char SmokeDir = 0;
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switch (Meta)
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{
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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}
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@@ -224,20 +222,20 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player)
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void cDispenserEntity::Activate()
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void cDispenserEntity::Activate(void)
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{
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m_CanDispense = 1;
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m_ShouldDispense = true;
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}
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bool cDispenserEntity::Tick( float a_Dt )
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bool cDispenserEntity::Tick(float a_Dt)
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{
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if(m_CanDispense)
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if (m_ShouldDispense)
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{
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m_CanDispense = 0;
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m_ShouldDispense = false;
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Dispense();
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}
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return false;
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@@ -247,21 +245,7 @@ bool cDispenserEntity::Tick( float a_Dt )
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void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 9))
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{
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ASSERT(!"Dispenser: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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bool cDispenserEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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@@ -269,9 +253,9 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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m_Items[ SlotIdx ].FromJson( *itr );
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m_Contents.GetSlot(SlotIdx).FromJson(*itr);
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SlotIdx++;
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}
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@@ -282,18 +266,19 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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void cDispenserEntity::SaveToJson( Json::Value& a_Value )
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void cDispenserEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < 3; i++)
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int NumSlots = m_Contents.GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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m_Items[ i ].GetJson( Slot );
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AllSlots.append( Slot );
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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}
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