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SocketThreads: Removed unused code.

This commit is contained in:
madmaxoft
2014-01-18 20:50:16 +01:00
parent 2a4fa72d10
commit dc70d04cdd
2 changed files with 3 additions and 53 deletions

View File

@@ -81,7 +81,9 @@ public:
/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
/// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
/** Remove the associated socket and the client from processing.
The socket is left to send its data and is removed only after all its m_OutgoingData is sent
*/
void RemoveClient(const cCallback * a_Client);
/// Notify the thread responsible for a_Client that the client has something to write
@@ -114,7 +116,6 @@ private:
void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
bool HasClient (const cCallback * a_Client) const;
bool HasSocket (const cSocket * a_Socket) const;
bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread