SocketThreads: Removed unused code.
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@@ -81,7 +81,9 @@ public:
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/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
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bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
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/// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
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/** Remove the associated socket and the client from processing.
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The socket is left to send its data and is removed only after all its m_OutgoingData is sent
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*/
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void RemoveClient(const cCallback * a_Client);
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/// Notify the thread responsible for a_Client that the client has something to write
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@@ -114,7 +116,6 @@ private:
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void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
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bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
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bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
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bool HasClient (const cCallback * a_Client) const;
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bool HasSocket (const cSocket * a_Socket) const;
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bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
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